Letters to my future self

20100714

14 July - Slow pace of things

I kinda got recognition today for something I did nearly 6 months ago. Getting things done isn't difficult, getting people to notice the amount of work and effort put into it, is something else.

When I 1st embarked on the project, to be honest, I cheated. I assigned all the work given to me to my interns, while I concentrated on a workaround solution that would, when completed, make obsolete the work that they are doing for me. I had no prior knowledge of the language, but I'm somewhat aware of the capabilities of the program, something which I'm thankful for the WoW Rogue community for. They were the 1st people that showed me the usefulness of the program in creating simulations. For 2 weeks, I concentrated on learning the coding, F1 was my best friend. The cogs in my head just kept turning as I seek to find the link between the logic and the code. Despite being told that I'm 'wasting my time', I preserved, I made version 1.0. It didn't stop there, 1 week later, I was still ironing out bugs and made version 1.1. It's currently at v2.3, its grown so much that not only is it doing what it was made to replicate, it's doing it better, in more ways than 1. That, and it gives the user full control over the information and its supporting variables.

Arh, I had so much drive then, so eager to prove myself. Yet no one truly noticed what I was doing, I was merely the engine that was running in the background.

But all that is changed now. I got a chance to present the work and impressed enough to even be given the green light to continue development. In fact this piece of work was probably the sole reason for my pay adjustment last week. It wasn't huge, but at least it puts me on par with what starters are getting.

Kinda understood what the chinese meant by 欲速则不达. When I 1st went all out, nothing came out of it, but now that I'm taking things at my own pace, I'm getting noticed. Weird and quite incomprehensible at times.

The only worry now is, the bigger I make the thing, the more tied down I am to it. It has grown to the point where I'm the only person capable of maintaining it if errors occur, which is not a good thing at all. I'll never be able to truly handover this project to anyone else and as such never be able to move on.

I really hope I'm over thinking this and that the situation in reality isn't as bad as it is...

-out-

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